v.0.0.2
Tiny Infinite Dungeons 64 » Devlog

Alright, I finally did it.
Broke down and started to building an updated version of TID from my pico-8 days. This one is a stripped down version but will be updated as we go to include new things. Changes:
- Added health item drops both on the level and from kills.
- Temporary strip back to ASCII style pending art rework
- Updates an actual start menu that needs work as well.
- a working health bar.
- Proper dungeon generation - Not just one floor that was hand crafted. Ability to move between floors
TODO:
- Art, be it enemy design, menu, world map or UI
- I have seen people do crazy things with the pico-8 and picotron to this point.
- I can see this being a crazy thing.
- Specific non-random generated rooms
- Healing well
- Shop? (Later on for sure)
- Bosses?
- Stats
- Inventory
- Help menu
- Misc odds and ends.
Files
tid64.html Play in browser
7 days ago
TID Picotron Cart 16 kB
7 days ago
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Tiny Infinite Dungeons 64
Welcome to the dungeon, How long can you survive?
| Status | In development |
| Author | Caffeine Based Games |
| Genre | Role Playing |
| Tags | Roguelike |
More posts
- v0.0.3 [Save System, Big 3 Executables]7 days ago

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